Here I created the snowflake that I would use as the base for my structure and then moving into the noise. I felt that this flake looked spindly enough to create a complex design that wasn't too busy. For the code, I used basic lines and variables to create the structure so that it can be easily adapted if I wish to change it throughout the design.
void snowflake()
{
float x = xp;
float y = yp;
float h = 50*s;
float h2 = 35*s;
float h3 = 10*s;
float h4 = 8*s;
float h5 = 5*s;
float h6 = 8*s;
//vertical large
line(x + h/2, y, x + h/2, y + h);
line(x + (h/2-h5), y - h5, x + h/2, y);
line(x + (h/2+h5), y - h5, x + h/2, y);
line(x + (h/2-h5), y +(h+h5), x + h/2, y + h);
line(x + (h/2+h5), y +(h+h5), x + h/2, y + h);
//horizonal large
line(x, y + h/2, x + h, y + h/2);
line(x - h5, y +(h/2-h5), x, y + h/2);
line(x - h5, y +(h/2+h5), x, y + h/2);
line(x +(h+h5), y +(h/2-h5), x + h, y + h/2);
line(x +(h+h5), y +(h/2+h5), x + h, y + h/2);
//top left to bottom right
line(x + h3, y + h3, x + (h-h3), y + (h-h3));
line(x +(h-2*h4), y + h4, x + (h-2*h4), y +2*h4);
line(x +(h-h4), y + (2*h4), x + (h-2*h4), y +2*h4);
line(x + h4, y +(h-2*h4), x +2*h4, y +(h-2*h4));
line(x + 2*h4, y +(h-h4), x +2*h4, y +(h-2*h4));
//top right to bottom left
line(x + h3, y + (h-h3), x + (h-h3), y + h3);
line(x + h4, y + 2*h4, x + 2*h4, y + 2*h4);
line(x + 2*h4, y + h4, x + 2*h4, y + 2*h4);
line(x +(h-2*h4), y + (h-h4), x +(h-2*h4), y +(h-2*h4));
line(x +(h-h4), y +(h-2*h4), x +(h-2*h4), y +(h-2*h4));
}
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